Gameplay: Skills
Skill and changes (some professions will be implemented 1 skill of GF, to do so "more balanced and fun for that character")
*all the buff or skill that lasts less than 2 min will not occupy a buff slot (except for the dances, songs, summoner and buff of pets), maybe I forget some, but these are the most seen
*all the skills have a fixed C / D, it no longer depends on the casting speed and attack speed, (this was implemented in the chronicle "kamael" and stayed like this until the chronicle "h5")
*The luxery of giran sells up to the TOP B
Changes in "80th level skills"
Some changes at numbers of Spell Force and Battle Force charges that requaire the skills.
Requires Spell\Battle force:
Flame of Invicibility (Dominator) - requaire 3 forces
Day of Doom (Soultaker) - requaire 3 forces
Gehenna (Soultaker) - requaire 2 forces
Volcano (Archmage) - requaire 2 forces
Raging Waves (Mystic Muse) - requaire 2 forces
Cyclone (Storm Screamer) - requaire 2 forces
Not requires Spell\Battle force
Symbol of Noise (Sword Muse \ Spectral Dancer)
Miracle (Cardinal)
Purification Field (Cardinal)
Mass Recharge (Eva's Saint \ Shillien Saint)
Symbol of the Assassin (Adventurer \ Ghost Hunter \ Wind Rider)
Symbol of Energy (Duelist \ Grand Khavatari)
Symbol of Defense (Phoenix Knight \ Shillien Templar \ Eva's Templar \ Hell Knight)
Symbol of Honor (Maestro \ Dreadnought)
Symbol of the Sniper (Sagittarius \ Ghost Sentinel \ Moonlight Sentinel)
Anti-summoning Field (Arcana Lord \ Spectral Master \ Elemental Master)
Symbol of Resistance (Titan \ Fortune Seeker)
Class skill change
All Pets summon last 1h
All Pets summon consume spirit ore
All the buffs that are made by the character also fall to their summon (this does not include pets, kookaburra, Coulgar, Wolf etc)
Humans
Treasure Hunter, Adventurer
Added
Shadow Step
Changed
Ultimate Evasion
Changed
Dagger Mastery
- Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.
Added:
Critical Wound
I need to have permission to place many images in the forum, otherwise I will not be able to place the skill
Paladin, Dark Avenger
Changed
Agression
- Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.
Added:
Shield Deflect Magic
Added:
Shield of Faith
Added:
Iron Shield
Skill changed:
Summon Dark Panther
- Now Dark Panther has a new skills (when enchantar the skill to +10)
- New skills:
Panther Cancel - Cancels few enemy's buffs.
Panther Dark Claw - Attacks the enemy and decreases tolerance for darkness attacks by 25 for 30 seconds.
Panther Fatal Claw - Attempts a powerful deadly attack. Attacks the target with 3408 Power.