If the numbers in Vault are correct then there can be drop of some item with chance like 0.7% but amount is 2. Why there isnt rather chance 1,4% and amount 1? The spoil is ok in that matter but drop is just weird.
It may seem like it is weird, but on l2off items are in groups and these groups have various chances. So when you kill a mob, first the chance of the group is evaluated. When positive, chances within the group are evaluated and 1 item inside the group is selected and dropped. So if the group chance can be multiplied without overflowing , it is multiplied. If not, then either drop amount is increased or group is replicated, or combination of the 3 so that the best balanced scenario of 16x is achieved.
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